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Tacoma Narrows Gamma Tournament
Where:
Narrows Plaza Bowl & Entertainment Center
2200 Mildred Street West
Tacoma, WA 98466
Phone: 253-565-1007
When: September 13, 2003
Who: Us cool kids: Steve, Rayna, and myself are running it. Of course with the help of Bill, Anita and Natalia Masterman as well as Masterman Vending Co.

During this tournament, we will be offering three events that will last the entire day. Our hope is to be finished with them all by 10:00pm. There is no limit to how many events you want to participate in, but no duplicate entrants in any event.

--------------------------

**Event 1: DDR Single Tech Tournament:**
- Price: $3.00
- Registration/Seeding: Registration will start at 10:00am.
- Start: 11:00am. (May start earlier if there isn't a huge turnout, so come early!)
- Event will be DOUBLE ELIMINATION.
- There is no limit to the number of entrants in this event, but only 32 players will move on to the actual elimination rounds.
- Will be held on 2 DDR Extreme Machines.
- Prize Distribution: There are a total of eight placings.
First place: $125.00
Second place: $95.00
Third place: $70.00
Fourth place: $60.00
Fifth place: $50.00
Sixth place: Two hours free on the bemani machine of your choosing for you and your friends.
Seventh place: Two hours free on the bemani machine of your choosing for you and your friends.
Eighth place: DDR Marquee + DDR soundtrack (mix to be determined day of).

Rules:

Scoring

This event will be using a modified version of the Max/Max2/Extreme internal scoring system, which is a technically sound and fair way of determining which player scored better. The scoring is as follows:

*Perfects = +2 Points
*Greats = +1 Point
*Goods = 0 Points
*Boos = -2 Points
*Misses = -4 Points

*Freezes: OK = +3 Points, NG = 0 points

After each round, the scored will be calculated, determining who actually performed better.

Seeding:

During the seeding portion, players will select from a list of TWO different seeding songs. The seeding songs will be 7 feet in difficulty.

There will be two songs chosen for seeding out of the following list of the following songs, and as such will each have their seperate machine day-of.

(TBA)

The participant will choose one song to play. Songs with freeze arrows will have the freeze arrows turned off. Songs can be played at any speed scrolling modifier, but may not be played with any other modifier i.e. Flat, Shuffle, Dark, Reverse, etc. Failing a seeding song will result in the lowest possible seeding rank. From the seeding, the top 32 participants (scored on percentage) will move on to the eliminations portion of the event.

Eliminations:

Once the 32 participants have been selected, the eliminations begin. Players paired together will choose an index card with 5 songs listed on the other side. The card will include all pertinent information (foot rating, etc.). From the list of songs, the lower seeded player will choose a song to eliminate from the card. The higher seed will follow by eliminating a song. From the remaining three songs, the high seed will choose the song he/she wishes to play first. The low seed will choose the second song to play. The song not chosen will be used if a tiebreaker situation should occur.

The songs will then be played in the order they were chosen in. Scroll modifiers will be the only options allowed unless otherwise specified on your index card. The scoring is the best 2 out of 3 songs. If players score equal on all three songs, a tiebreaker song will be played until a winner is determined. Failing a song is considered a loss, and the win for that particular song will be awarded to your opponent. The winner of a particular set will move on, while the loser will be moved to the loser’s bracket, or eliminated if necessary. This format will continue until winners have been decided.

Modifiers that you can expect to see on a card:
- Left
- Right
- Mirror
- Shuffle (since both players get the same shuffle)

--------------------------

**Event 2: S4R (Sudden Shuffle) Tournament:**

- Price: $3.00
- Registration: 10:00am until the end of the tech portion.
- Start: Estimated from 5:30pm to 6:30pm. Tech may run a little late or end a little early, so make sure to stick around.
- 16 entrants maximum.
- Event will be SINGLE ELIMINATION
- Will be held on two DDR Extreme Machines
- Prize Distribution: The S4R entry fees and half of tech's entry fees will go towards cash prizes.

First place: 55% of total prize money.
Second place: 30% of total prize money.
Third place: 15% of total prize money.

Certain songs for S4R, due to the background videos, will be unused. They give a disadvantage to one (or both) players, so they will NOT be included AT ALL. The list of these songs are:

(TBA)

Rules:

Scoring:

This event will be using a modification to the Max/Max2/Extreme internal scoring system, as was used in the last S4R tournament. The scoring will be as follows:

*Perfects = +2 Points
*Greats = +1 Points
*Goods = 0 Points
*Boos = -1 Point
*Misses = -2 Point

*Freezes: OK = +2 Points, NG = 0 points

After each round, the scores will be calculated, determining who actually performed better.

Seeding:

During the seeding portion, players will select from a list of different seeding songs (i.e: choosing ONE of TWO of admin-selected songs day of the tournament). The seeding songs will be Heavy level songs, ranging from 7 to 9 feet difficulty. The participant will choose one song to play. Songs can be played at any speed scrolling modifier, and MUST be played with Sudden, Shuffle and Flat modifiers. No other modifiers will be allowed i.e., Dark, Reverse, etc. Freeze arrows WILL be turned on. Failing a seeding song will result in the lowest possible seeding rank.

The songs chosen will be from the following list:

(TBA)

Eliminations:

The eliminations begin as soon as tech ends. Players paired together will choose an index card with 5 songs listed on the other side. Index cards will be Heavy level ratings, and will all have the Sudden, Shuffle and Flat modifier active. From the list of songs, the lower seeded player will choose a song to eliminate from the card. The higher seed will follow by eliminating a song. From the remaining three songs, the high seed will choose the song he/she wishes to play first. The low seed will choose the second song to play. The song not chosen will be used if a tiebreaker situation should occur.

The songs will then be played in the order they were chosen in. Scroll modifiers will be allowed, but no other modifiers other than Sudden, Shuffle, and Flat will be allowed. The scoring is the best 2 out of 3 songs. If players score equal on all three songs, a tiebreaker song will be played until a winner is determined. Failing a song is considered a loss, and the win for that particular song will be awarded to your opponent. The winner of a particular set will move on. This format will continue until winners have been decided.

--------------------------

**Event 3: Doubles Tournament:**

- Price: $3.00
- Registration: 10:00am - end of S4R.
- Start: After S4R is finished, estimated time around 7:30pm to 8:30pm. Once again, stick around because these are just estimated times.
- 12 entrants maximum.
- Will be held on two DDR Extreme Machines
- Prize Distribution: The doubles entry fees and half of tech's entry fees will go towards cash prizes.

First place: 55% of total prize money.
Second place: 30% of total prize money.
Third place: 15% of total prize money.

This event will be using a modified version of the Max/Max2/Extreme internal scoring system, which is a technically sound and fair way of determining which player scored better. The scoring is as follows:

*Perfects = +2 Points
*Greats = +1 Points
*Goods = 0 Points
*Boos = -2 Point
*Misses = -4 Point

*Freezes: OK = +3 Points, NG = 0 points

After each round, the scores will be calculated, determining who actually performed better.

Seeding:

During the seeding portion, players will select from a list of different two different seeding songs. The seeding songs will be 7 feet in difficulty.

There will be two songs chosen for seeding out of the list of the following songs, and as such will each have their separate machine day-of.

The participant will choose one song to play. Songs with freeze arrows will have the freeze arrows turned off. Songs can be played at any speed scrolling modifier, but may not be played with any other modifier i.e. Flat, Shuffle, Dark, Reverse, etc. Failing a seeding song will result in the lowest possible seeding rank. From the seeding, the top 12 participants (scored on percentage) will move on to the eliminations portion of the event.


Eliminations:

After the top 12 participants have been selected, the eliminations will begin. One index card (showing song title, foot rating, etc.) per round will be presented with three songs. Each participant will choose two of the three songs to play, and the percentages will be determined through the previously shown scoring system.

There will be a total of 5 rounds in which a certain number of people will advance into the next round.

Round 1 (difficulty- 6-7 feet): Top 8 scores advance to Round 2.
Round 2 (difficulty- 7-8 feet): Top 4 scores advance to Round 3.
Round 3 (difficulty- 8-9 feet): Bottom 2 scores go to Round 4a, Top 2 to Round 4b.
Round 4a (difficulty- 9 feet): Top score takes 3rd, bottom score takes 4th.
Round 4b (difficulty- 9 feet): Top score takes 1st, bottom score takes 2nd.